Writing a Win32 UI Automation provider in C++ involves several steps. Here's a brief overview of the process:
Define the provider's COM interfaces and implement them in C++. These interfaces should define the methods for interacting with the UI elements, such as getting their properties, invoking their methods, and subscribing to their events.
Implement the provider's main object, which implements the IUIAutomationProvider interface. This object should be responsible for managing the provider's lifetime and creating and returning references to the provider's elements.
Implement the provider's element objects, which implement the IUIAutomationElement interface. These objects represent the UI elements that the provider exposes to clients. They should be responsible for implementing the methods defined by the IUIAutomationElement interface and providing information about the element's properties, such as its name, control type, and position on the screen.
Implement the provider's cache object, which implements the IUIAutomationCacheRequest interface. This object should be responsible for managing the provider's cache of UI elements and handling requests from clients for specific UI elements.
Register the provider with the system by creating a COM registration file and registering the provider's CLSID and associated information with the system.
Build and deploy the provider to the system.
Here's some sample code that demonstrates how to implement a Win32 UI Automation provider in C++:
scss
// Define the provider's COM interfaces
interface IMyProvider : IUnknown
{
// Methods for interacting with the UI elements
HRESULT GetElementByName(BSTR name, IMyElement** element);
HRESULT GetElementByControlType(int controlType, IMyElement** element);
HRESULT GetRootElement(IMyElement** element);
// Methods for subscribing to events
HRESULT AddEventListener(IMyEventListener* listener);
HRESULT RemoveEventListener(IMyEventListener* listener);
};
interface IMyElement : IUnknown
{
// Methods for interacting with the element's properties
HRESULT GetName(BSTR* name);
HRESULT GetControlType(int* controlType);
HRESULT GetPosition(RECT* position);
};
interface IMyEventListener : IUnknown
{
// Methods for receiving events
HRESULT OnElementCreated(IMyElement* element);
HRESULT OnElementDestroyed(IMyElement* element);
};
// Implement the provider's main object
class MyProvider : public IMyProvider
{
public:
MyProvider();
~MyProvider();
// Implement the IMyProvider interface
HRESULT GetElementByName(BSTR name, IMyElement** element);
HRESULT GetElementByControlType(int controlType, IMyElement** element);
HRESULT GetRootElement(IMyElement** element);
HRESULT AddEventListener(IMyEventListener* listener);
HRESULT RemoveEventListener(IMyEventListener* listener);
private:
// Private data members
// ...
};
// Implement the provider's element objects
class MyElement : public IMyElement
{
public:
MyElement();
~MyElement();
// Implement the IMyElement interface
HRESULT GetName(BSTR* name);
HRESULT GetControlType(int* controlType);
HRESULT GetPosition(RECT* position);
private:
// Private data members
// ...
};
// Implement the provider's cache object
class MyCache : public IUIAutomationCacheRequest
{
public:
MyCache();
~MyCache();
// Implement the IUIAutomationCacheRequest interface
HRESULT AddPattern(int patternId);
HRESULT AddProperty(int propertyId);
HRESULT Clone(IUIAutomationCacheRequest** cacheRequest);
HRESULT GetPatterns(SAFEARRAY** patterns);
HRESULT GetProperties(SAFEARRAY** properties);
HRESULT SetTreeFilter(IUIAutomationElement** filter);
private:
// Private data members
// ...